I feel out of touch.
Especially with some old friends who I should keep up with better, and with guys in the house who I should hang out with more.
I lack discipline!
In other news, I am about to run a SSBM seminar. I'm pretty excited for it, although turnout will probably be low.
Here's the curriculum I wrote up:
MOVES
-Control stick: Move
>Dashing, dash-attack, dash-grab
>Directional influence (use when thrown)
>Meshing out
-X&Y: Jump
>double-jump; any time you land or grab an edge, you get your second jump back
>Hit light & fast to hop *
-R&L: block
>Block&(left or right): Roll
>Block&down: Dodge
>Vulnerabilities & counters
-Z or Block&A: Grab
>Damage and button mashing determine length
>A: jab (use with caution in multiplayer melee)
>Control stick: throw (Throw up or down and create combos)
>Chain-grab *
-A: Jab
>Combos or “forever”
-A&Direction: Tilts
>Solid for in-game use, especially against chronic C-stickers
>Timing & distance
>Practice the up-tilt *
-A+Direction or C-stick: Smashes
Can smash behind your character
>Timing & distance!
-B(& Direction): Special moves
>Know what they are, when to use them
>Don’t kill yourself
-A(&Direction) in the air: aerial attacks
>Forward & backward attacks are usually different
>Good for offense, especially w/ hops
>Move while presenting offense (or w/ special moves in the air)
STRATEGIES
-Find a character, learn its strengths and weaknesses
-Learn the moves of every character
-Center-stage fighting
>Learn your opponent; predict his moves (e.g. rolling behind or away)
>Seek & exploit vulnerabilities; minimize your own or feint
>Combos, especially at low damage!
>Counter dodges & rolls with held smashes, counter blocks with grabs
-Edge-guarding
>Get your opponent off the side of the stage or platform; it is a weak position
>Predict or force a return path
>Hit them back out; don’t be afraid to chase, but be careful
>Edge-hogging; face away from edge & hop down
>Meteor smashing, a.k.a. “down the drain” *
-Recovering from off the platform
>Go high & past
>Dodge through
>Hit the edge from below
>Counter-attack (but don’t kill yourself)
>Be sure to use your second jump and your third jump/dodge!
>Recovering from the edge: roll in, attack in, jump in, or release & double-jump in
-Try out edge-guarding and recovering, using these techniques *
*Attendees try it out